BLAST matchday recap #1: Tuesday

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CS.MONEY proudly presents a short overview and analysis of the past matchdays of BLAST Premier: Fall Showdown.

Yesterday we could see three incredible matches and some insane rounds (one of them you will never forget!).

Nothing to say here, just watch.

Highlight of the day: Isurus

It was awesome.
Isurus managed to catch the best possible timing and FURIA had not a single chance to win the round.

Probably, this moment was a decisive one on Overpass. The score was 2-4 and after the lost rounds the Brazilians had to go for eco, and then a round later they still had not the best buy (HEN1 had enough money to buy AWP and a smoke, but not armor; as total FURIA had 12 grenades for the whole team).

Complexity vs. Sprout: a perfect stomp

Match result: Complexity 2:0 Sprout (16-4 Nuke; 16-4 Mirage)

Nuke seemed to be the best choice for Sprout – they had 14W-1L match record in the last 3 months on this map… But Sprout managed to win only 1 round as T!

Complexity presented flexible defence that was based on the mix of early aggression and annoying outside control.

blameF’s crew was switching the rounds of compact play with passive, but confident outside control – look how jks took secret and blameF+k0nfig crossfire setup to prevent reverse outside splits – and heavy aggression.

If we talk about that heavy presence, the best example is 11th round when Complexity impudently pushed outside to the silo with the AWP coverage from behind.

Alongside it, Complexity made 0 heavy ramp rounds which means they clearly understood what they were doing and they had a right, conscious focus.

If we talk about Mirage, just as Nuke, it was a one-sided map. Complexity haven’t shown anything super-exciting here. They found a success using a mixture of fast full A/B executes and slow rounds with heavy mid control.

Simply, Sprout couldn’t catch a tempo of the game as Complexity was breaking the rhythm as much as possible.

Virtus.pro vs Spirit: the game of clutches

Match result: Virtus.pro 2:1 Spirit (9-16 Mirage; 16-10 Train; 16-8 Inferno)

The game started for Spirit well enough: after the equal first half, The Dragons managed to find a success with heavy mid plays and splits.

Interesting that Team Spirit played Mirage without classic lurkers, setting a full focus on their executes.

Train could have gone for Spirit and then they would have closed the series with 2-0 score, but Virtus.pro brought three clutches that turned the game.

I’d notice that one. With the score of 10-14 Spirit had all chances to fully comeback into the game, but Buster didn’t agree with it.

Inferno was just a continuation of Train, it looked like Spirit just couldn’t believe they lost the second map which was their choice.

The key factor was the 8-rounds VP’s streak in the beginning. Spirit tried to make a comeback, but the advantage of Virtus.pro was too huge.

FURIA vs Isurus: unexpected fight

Match result: FURIA 2:1 Isurus (5-16 Overpass; 16-4 Mirage; 16-14 Inferno)

Overpass, the strongest map of Isurus, ended as a surprising one-sided stomp.
Many people predicted an easy 2:0 for FURIA here, but Isurus have shown a decent resistance.

We have already shown you the key moment of Overpass and there’s not that much to say about Mirage: FURIA expectedly destroyed Isurus on the homeground of the Brazilians. so let’s talk a bit about Inferno.

To be honest, it seems like when FURIA were leading with a 15-7 score on Inferno, they thought they have a win in their pocket too early, well…
That’s turned into the 7-rounds streak for Isurus and 16-14 score as a result.

Author: Slava “innersh1ne” Britvin

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