Hexeth: “Our biggest phobia is if Valve switches to one-time payments for skins”

Today’s talk is about hexeth’s Glock Winterized, which was recently added to the game along with the Recoil Case and a lot of peripherical skinmaking stuff: hidden references; the differences in the work between the Source and Rust engines; Valve’s approach to skins, their marketing department, and the procedure for selecting skins; the stages of creation and the difficulties of being a skin creator; the community and much more!